Ok, this Area bug happened again for the fourth time, and it's killing me. It's a real thing, and I really hope you look into it somehow.
This is what specifically happens:
I have a dozen Area game objects added using the Scene Wizard. Everything works fine as usual. However what happens is any Area Game object that has the name set in Area Settings, deletes itself. I'm not sure if this is happening after a crash (I get a few), or something else. but it's destroying my progress.
I mean the whole Game object just disappears, and anything attached to it. I've been nesting NPC's and combatants under the area to share the collider, and those are removed along with the Area.
I'm using Unity 2021.2.16f1, HDRP. I know that version is officially supported (yet) but this is a pretty critical bug/error/whatever it is.
I'm not really sure what to do, I"m afraid to set the area name in my scene now cause they keep getting deleted.
I'm going to save them as prefabs and see if that keeps them from being deleted.