Hello, thank you for your answer. Today, I have completed 16 tutorials and come back to face this problem seriously.
I tried to check the display conditions and everything was normal, so I entered the game in two ways to check the hierarchy. The following is a specific description:
When I test directly in the world scene, the interaction and blue center fit are normal, and I can see that layer1 generates two boxes for standby, usually one is activated and the other is not activated.
When I click the menu from the start menu scene to enter the world scene test, I start a new game with two inactive boxes. When the interaction occurs, none of the boxes in layer1 are activated, and then they get stuck. Without reporting an error, I can only stop the test.
It's an incredible problem. Even if I recreate a start menu Scene 2 to replace the original one and enter the game, I will still be unable to display blue center fit after the interaction as described above, and then get stuck.
Occasionally, it will cause the Time Scale of Unity to become 0, which needs me to manually change back to 1.
Has Gil seen this from anyone else? I really want to solve this problem.
Forgive me for not being able to send pictures because the drawing bed has expired.
@gamingislove