MMalone It looks like the "Check Orientation" node is always returning false. I'm trying to use it to determine if the next cell is a corner. What is the correct way to accomplish what I'm trying to do. https://bl6pap004files.storage.live.com/y4mQIfG_4NPth6WwamukWd1o0HCHrxiOHZ2wL6z1C8fHwqdirbB6ITM4xo2gWHRk8ga_uFfS_SXbBfHNHpqlxvNrwM7YveJS4K8gl6JoUhVfeKRQdA0XdpUWpKXKcaTfjIf0Qrx0isJ6Gk95OFhhTUR6kVXFgcGgoz_wy9TFH-sXihfL2cxPs3-EXgk6IX2fbC4?width=824&height=433&cropmode=none store grid path: https://bl6pap004files.storage.live.com/y4mJCP4c5MeSkaR6EwTNiAmW58OKJjnh3Yu0JM9ooiwdoUQkqRy6Ct6mK8JqlEE4Mqhkfbo791GBTjACGmqSmH7rA6Z3fcM4g7Fd9mDwzcOQ-lpxnhJWm7eYl6q1gVKkxt3cgAcqXAyhgmvBk1KIRaTDFYxizJv9wEY-oSh1OJFc_nqyCwiQtG_4avvecAhqIKU?width=842&height=341&cropmode=none Thank you, MMalone
gamingislove The Grid Cell object type doesn't work here. This is for Makinom's game object grids and has nothing to do with a battle grid. You need to check for the node you stored in selected data, i.e. a Selected Data object instead.
MMalone That did it! Is the "Grid Cell object type doesn't work here" documented somewhere (that I missed)? Thank you, MMalone