(I'm not sure if this has been discussed before. If so, please lead me to the thread)
I am using a turn-based battle system. I have abilities/status effects that deal damage over time or refresh/healing over time. Currently, the game implements the heal/poison damage on every turn of the affected combatant ONLY, which means that the next tick of the healing/damage will be on the next turn of that combatant (after everyone else has taken their turn).
Is there a way to change this so that it happens on EVERY combatant's turn?
Or, even better, is there a way to change the system so that 1 turn = 1 combatant turn, NOT 1 whole round of all combatant turns?
Thanks in advance!