Alright I'm completely stumped here. So I'm trying to get the Move AI set up following the 3D Playground tutorial and for some reason even though everything is set up exactly as it should be it still won't work. If I check the spawned enemy in scene view while it's running you can see that it is selecting waypoints, it just won't move to them and basically bounces between idle and waypoint every frame while staying still. It even changes it's Move AI mode to hunt if I get close but the enemy itself is still stuck in place.
I confirmed it's not an issue with the character prefab for the enemy because I slotted it into the downloaded demo scene and it worked fine on the examples there. I also compared my Move AI setup and the spawner set up between the two projects and they're identical.
One thing I did notice is that if I take the spawner prefab and move it up on the Y axis into the air in the demo scene the enemy will still spawn on the ground and in mine it spawns up in the air exactly on the point of the spawner and just stays there. Not sure why that is or if it's helpful but in me combing through the two projects looking for differences that's the only thing I found.
Any help would be greatly appreciated, thanks a bunch :)
Edit: Nevermind, of course I would figure it out right after posting about it, haha. Thanks anyways!