Hi, i'm implementing some hud elements that are placed at combatants position but i can see them enabled only when the camera is close to the actor gameobject. I don't have display limit range enabled, and even if i enable it and set a very long distance, the issue is not solved (actually nothing changes).
Update: Noticed one thing, the hud is deactivated as soon as my combatant changes it's mesh lod group to something different than 0. But the hud position is set to a child gameobject that is completely separated from the character loded meshes. Using combatants without lod groups component works as intended.