Neil (ORK ver 2.30) Hi, I am doing the "sleep" status effect that's like the one in Pokemon. The problem I am encountering is that the status effect is only removed before the caster's turn starts no matter how I set the "End After" in the "Effect End Setting". The result of this is that the combatant could be put to sleep forever. What can I change to make the status effect ends before the turn of the combatant that's under the status effect? Thank you.
Neil Hi, thanks for the reply. It's probably due to the version I have, I couldn't find the Auto Start Turn in Turn Based Battles. I tried to set the Auto Start Turn in Phase Battle, but it didn't work.
Scyra Some games, like Darkest Dungeon, give the stunned combatant a large, stacking, resistance bonus to stun. I think it worked really well there.
gamingislove <blockquote>Neil said: Hi, are there other solutions to this?</blockquote> Update to a newer version where Auto Start Turn vor turn based battles is available.
Neil Thanks for the help, guys. After upgrading to the new version, many other things broke, so I decided to make things simple by just implementing the "hit chance".