Hi there! I've been considering purchasing ORK 3 for a game project my small team is working on, but I'd really appreciate to have a few simple (and rather embarrassing) questions answered.
Background: We're working on a retro-style RPG in the vein of classics such as Dungeon Master, Might & Magic, Wizardry etc. So, 3D tile based movement, a separate battle screen, also a separate 2D overland map etc, up to four members to a party. Lots of variety regarding equipment (prefixes, suffixes, instanced gear) and skills (skill collecting, skills impacting UI - mapmaking gives you a minimap, orientation gives you a compass, magic sense gives magical objects an outline - that sort of thing). We've been working on a prototype using RPG Maker MV with MV3D BabylonJS based plugin but it seems this platform is too limited for what we have in mind, especially regarding 3D which is really buggy there... As a lead dev/programmer I've got experience primarily in GameMaker Studio II and also a smattering of other languages, such as C# JS etc. I've had no experience in Unity though so anyways, here are the questions:
1) How open is ORK framework? In the sense that can I use it only for parts of the game? For example, can I integrate separate 2D overland movement with 3D display when I arrive at a location?
2) Corollary - can I develop my own battle system in C# from scratch and "plug it in" the ORK game?
3) How much access to C# scripting can I achieve from ORK? For example if I want to add a new set of mechanics to gear (like durability for example?)
Sorry for asking such noob questions but these are rather important to us.. The prime reason for switching from RMMV is that we couldn't achieve the level of customization we required there. ORK sounds great to us as a perfect base to build upon, but we do need to be sure we can build upon it without going crazy in the process. :) Thanks!