Yeah, I was thinking that might be the issue. May need to rebuild the player prefab (not a big deal).
Another issue I keep running into - fixed it once somehow - essentially, my project doesn't completely load. Missing armors, weapons, combatants, etc. ORK throws this stack trace
NullReferenceException: Object reference not set to an instance of an object
ORKFramework.BaseLanguageData.GetName () (at <c456c4fb13864e36b368d2003527f04a>:0)
ORKFramework.BaseLanguageSettings`1[T].GetNames (System.Boolean addIndex) (at <c456c4fb13864e36b368d2003527f04a>:0)
ORKFramework.Editor.ORKEditorTab.ShowList (ORKFramework.BaseSettings settings) (at <51a3856e64d44a408df4de4d02c6619f>:0)
ORKFramework.Editor.StatusTypesTab.ShowTab () (at <51a3856e64d44a408df4de4d02c6619f>:0)
ORKFramework.Editor.ORKEditorSection.ShowTab () (at <51a3856e64d44a408df4de4d02c6619f>:0)
ORKFramework.Editor.ORKEditorWindow.OnGUI () (at <51a3856e64d44a408df4de4d02c6619f>:0)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <434908727417408abd02bbd1a0835ef8>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <434908727417408abd02bbd1a0835ef8>:0)
UnityEditor.DockArea.OldOnGUI () (at <434908727417408abd02bbd1a0835ef8>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
Rethrow as ImmediateModeException
UnityEngine.UIElements.UIR.RenderChain.Render () (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.UIRRepaintUpdater.Update () (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.Panel.UpdateForRepaint () (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <e95189d6f30b400684230df4b35c0389>:0)
and, this one (seems related)
NullReferenceException: Object reference not set to an instance of an object
ORKFramework.Editor.ProjectSaveHandler.SaveData (ORKFramework.Editor.ORKEditorWindow window) (at <51a3856e64d44a408df4de4d02c6619f>:0)
ORKFramework.Editor.ProjectSaveHandler.ShowGUI (ORKFramework.Editor.ORKEditorWindow window) (at <51a3856e64d44a408df4de4d02c6619f>:0)
ORKFramework.Editor.ORKEditorWindow.OnGUI () (at <51a3856e64d44a408df4de4d02c6619f>:0)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <434908727417408abd02bbd1a0835ef8>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <434908727417408abd02bbd1a0835ef8>:0)
UnityEditor.DockArea.OldOnGUI () (at <434908727417408abd02bbd1a0835ef8>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <7f21349c9161407ba80a85ddaed7fabb>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <e95189d6f30b400684230df4b35c0389>:0)
I restore from project backup within the ORK editor. Can't seem to get my full project reloaded.