<blockquote>cookereptiles said: Hi, the combatant was killed via an attacking schematic attached to a mouse button. Do I need to add a node to highlight who the attacker is?</blockquote>
No, if it happens as part of an ability or item (or generally a battle action), that's handled automatically. This'd only be needed if it's e.g. via some custom scripts or just using Change Status Value nodes and not part of a battle action.
Did you set up immediate collection and also have collecting experience enabled (either Battles > Battle End setings or your battle system's override)?
<blockquote>cookereptiles said: I’m also getting an issue when the real time battle ends it won’t allow another one to start. I don’t have the whole zone enabled as a real time battle, it’s set to automatic when an enemy starts a battle.When the first battle ends the component stays in the inspector. I can start a new battle with a node but the original isn’t destroyed</blockquote>
Are you using Real Time Battle Area or Battle components for your battles?