Would it be possible to set a pseudo-player-AI? Much like how the tutorial describes in:
http://orkframework.com/game-tutorial/2013/10/22/17-enemies-and-battle-ai/
...but instead of just pre-determined algorithms, it takes in player input for attacks and I write up an array or similar to store the said actions (attacks, potions, etc) as 'Abilities' in the ORK AI.
So during battle, the player prefab carries out it's own 'AI', which was stored, with its contents/actions decided by the player.
Or perhaps there is another way around it? I was thinking along the lines of a rock/paper/scissors game type with a pre-decided AI rather than having to choose input 'Live'.
EDIT: Also, I've looked at the active time battle tutorials. It's a little off topic, but what does this line mean?
"The active time battle optionally allows selecting multiple actions and performing them in sequence"
Would multiple actions from a single character work?