Hello. I would like to create a new group of combatant. "neutral" such as chicken or rabbit. As I walk beside it does not attack us, but I can attack (turn based)
I created a neutral faction sympathetic to 0 and Combatant Spawner Area. In order to trigger the fight I add an event on the chicken
I added a prefab "chicken" in the event and add a "start battle"
I can't help you with the neutral faction--you have to wait for gamingislove for that.
For starting your turn based battle (I don't use turn-based now but used to. I use real time) but I looked at the ORK demo. I downloaded it and always refer to it for problems. The demo has setups for all the different battle types.
In the battle that is turn-based in the scene Field (Battle0), it checks to use the Default Start Battle.
And in Battle Settings for Turn-based---gamingislove set up a "Simple Start" Battle event---for starting battles ---that seems to be the default start battle----have you tried to copy that and see if it works for you? You can always modify it but I always try to start with the simple first. : )
thank you for your help but I think I'll try in real time too. I put the chicken in enemy faction but "on damage" only event and battle AI that seeks only to escape, defend or none. I'll see if it works. thank you very much
it's good I found a way. I create an event with show dialogue, if I decide to attack, I change the sympathy faction set to -1000, which automatically sent back to a fight.
it remains for me to do just that at the end of the fight I remit the sympathy neutral faction set = 0 but I can not seem to customize the battle end in a turn based fighting in area. I do not know how to put the neutral faction sympathy = 0 at the end of the fight.
If the combatant isn't an enemy of the player you can't start a fight with it ...
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Yes, that's possible - you can use a game object with a Battle component in the combatant spawner to specify those things.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
if anyone can help me create a new event please.
https://www.facebook.com/gilshyran
For starting your turn based battle (I don't use turn-based now but used to. I use real time) but I looked at the ORK demo. I downloaded it and always refer to it for problems. The demo has setups for all the different battle types.
In the battle that is turn-based in the scene Field (Battle0), it checks to use the Default Start Battle.
And in Battle Settings for Turn-based---gamingislove set up a "Simple Start" Battle event---for starting battles ---that seems to be the default start battle----have you tried to copy that and see if it works for you? You can always modify it but I always try to start with the simple first. : )
I put the chicken in enemy faction but "on damage" only event and battle AI that seeks only to escape, defend or none. I'll see if it works.
thank you very much
https://www.facebook.com/gilshyran
I create an event with show dialogue, if I decide to attack, I change the sympathy faction set to -1000, which automatically sent back to a fight.
it remains for me to do just that at the end of the fight I remit the sympathy neutral faction set = 0
but I can not seem to customize the battle end in a turn based fighting in area.
I do not know how to put the neutral faction sympathy = 0 at the end of the fight.
https://www.facebook.com/gilshyran
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
if not, is it possible to change the battle end in a combattant spawner area?
I can not find the option.
https://www.facebook.com/gilshyran
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I can make a neutral faction that can attack or not.
if you are interested I would do a tutorial.
thank you GIL and catacomber
(sorry for my english, i'm french :) )
https://www.facebook.com/gilshyran
Makez le tutorial s'il vous plait? Mangled I know. my French Canadian grandmother would not be happy.
: )
I do a tutorial today
https://www.facebook.com/gilshyran
https://www.facebook.com/gilshyran