I need your help. I would like to know how to set up an intro video. I guess he must use the GUI but I do not see how to launch a video in a game event. (in StartEvent)
more how to start a battle in a game event? for example after a show dialogue. I try to use base step/start battle but I must not do this correctly. how to configure combatant and everything else in event settings? thanks
ORK only uses features of the free Unity version (video is a pro feature), so there is no step for that. To get videos going with ORK, you'll have to write a small script (component) with a function that plays the video (I'm sure there are lots of examples over at Unity). Add the function to a game object and use the object in your event (e.g. as actor). You can use the Call Function step (found in function steps) to call that function on the component.
You can start a battle using the Start Battle step (base/function steps). It requires the used object to have a Battle component attached, which should be correctly set up (enemies, factions, etc.).
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
sorry but I can't. the combatant has a battle component, and collider, rigibody it is "ennemy".
but I have a problem in my event
My event is to click on an object on the ground. a dialog asks if you want to steal it. if we accept adding this item in my inventory and this create a battle (I will add a random node after.)
Like I said, currently you need to use an object with a Battle component attached. I can add options or a new step to start a battle with an individual actor (if he has a combatant attached) in one of the next versions.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Did you go through the game tutorials? If yes, you should know that a battle is set up with a game object that has a Battle component attached, which sets up the battle system type, the enemies, etc.
The Start Battle step in the event requires such an object to be used.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
ORK 2.2.0 supports starting a battle with a combatant as well, instead of requiring a Battle component. So if your actor has a combatant attached (e.g. using the Add Combatant component or if he was spawned through a combatant spawner) you'll be able to start the battle.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
To get videos going with ORK, you'll have to write a small script (component) with a function that plays the video (I'm sure there are lots of examples over at Unity). Add the function to a game object and use the object in your event (e.g. as actor). You can use the Call Function step (found in function steps) to call that function on the component.
You can start a battle using the Start Battle step (base/function steps). It requires the used object to have a Battle component attached, which should be correctly set up (enemies, factions, etc.).
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
the combatant has a battle component, and collider, rigibody
it is "ennemy".
but I have a problem in my event
My event is to click on an object on the ground.
a dialog asks if you want to steal it. if we accept adding this item in my inventory and this create a battle (I will add a random node after.)
http://i59.servimg.com/u/f59/16/62/90/73/sans_t12.jpg
the battle is not play.
in event setting I add
actor0: player
actor1: Object
find object activate
Type search: name
search name: RoyalKnight
in start battle I just add
object: Actor
Actor: RoyalKnight.
I know it's not that I do not know what to put.
https://www.facebook.com/gilshyran
I can add options or a new step to start a battle with an individual actor (if he has a combatant attached) in one of the next versions.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
but that's okay, I'll wait for a future release.
thank you again for this wonderful framework
https://www.facebook.com/gilshyran
If yes, you should know that a battle is set up with a game object that has a Battle component attached, which sets up the battle system type, the enemies, etc.
The Start Battle step in the event requires such an object to be used.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
sorry, it is not always easy for me who does not speak English.
https://www.facebook.com/gilshyran
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
thank you :)
but I haven't put unity 4.6 ^^
https://www.facebook.com/gilshyran