Hi,
I have a question about saving custom data. I'm putting together an ORK Framework integration package for the Dialogue System for Unity. The Dialogue System can save and restore its state from a C# string. What's the best way to get this string included in ORK's save/load system?
The only thing I've found so far is to actually modify GameHandler.cs to add calls to a custom ISaveData object. Is there an event I can hook into or message I can listen for? Ideally I'd just hook into a public event like "OnLoadGame" or "OnSaveGame". Or, if there's a message, I could use it store the string as an ORK variable just prior to saving the game.
A system for saving/loading custom data without modifying the code is on my to-do list, but havn't yet come to that :)
Will make it a higher priority!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I'll add the new custom save data support in the next update, probably best to wait for that :)
Will do a small update next week, most likely Friday.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!