"devone Grandma" is an NPC with collider event and interaction. it changes dialog if the character is a man or a woman.
event :
1 change nothing you can also add an actor if you want "add actor" Type: object check set name type the name "Grandma devone"
2 - add / variables steps / check variable game Do like the picture. to check whether the variable "sex" is set to "man" or "woman"
Type "string" to verify to a name. Float allows to a number.
3- it is almost finished you added a dialogue if the variable is true "sucess" Mamie Devone said that the character is much like his son.
4 - you can add another dialog ...
5- adds another dialogue if the variable is false "failed" if the variable isn't about "man" is that it's "woman" :) Mamie Devone changes its dialogue. She believes that the character is his daughter. ... save your event
now you must determine the varialbe "sex" when the character comes into play. It comes into play through the event "StartEvent" (see tutorials GIL)
You open "startEvent" adds a "variable exchange game" add / variables steps / change game variables.
if the character is a man you put the variable on "man" if a woman puts you on "woman" ^^
NB: In my game you choose at the start of play between several characters, man or woman.
That's really useful as you can check the variable in other dialogues in the game and it can get very interesting. : ) Even romantic. For example, if the player rescues a female heroine he can get romantically involved laying the groundwork for a sequel or if a female rescues her, she can get a different type of reward and lay a different type of groundwork for a sequel. : )
The French have all forms of love nailed down. I don't think we who are not French can improve. It's like perfume--after Chanel #5, it's all downhill. : ) But luckily, I have French Canadian genes and so like to create enchanting encounters. Have already had some in my old games, all of them approved by Apple--I think Apple didn't ever really test very far. : )
that's why I wanted to test a simple dialogue before.
in my game encountered a "love" ^^
https://www.facebook.com/gilshyran
more of variable example please! :D
it should match your expectations.
now adjusts the variable for your problem.
https://www.facebook.com/gilshyran
i'm such a baby, spoonfed by others! =D
here is the other one u might find it interesting : http://forum.orkframework.com/discussion/1114/tutorial-setting-up-a-summon-type-ability/p1
@avantis--I think a little romance in a game is always nice. : ) You can have kisses in a dark room. : ) And eeks and other nice things.