I took another look at the steps, and I can confirm that neither Check Status nor Check Equipment has the ability to check if a specific item has been equipped in any available equipment parts, just specified equipment parts.
Probably, because in my version the Check Status step allows checking if a Weapon or an Armor is equipped (or not) - without a field for selecting the equipment part that should be checked.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
That's super weird. In my normal Check Status node I couldn't find anything at all to do with equipment in general! Attack and Defense attribute was the closest thing. I'll take a screenshot later today when I get home.
Status Effects The new Stackable setting optionally allows applying a status effect multiple times (not recasting it for resetting/increasing their time). The effect can either be generally stackable (i.e. a combatant can apply it to a target multiple times), or only once per combatant (i.e. each combatant can only apply it once, but different combatants can apply it multiple times - if a combatant applies it a 2nd time, the recast mechanic will be used).
@Kirb Well ... check which ORK version you're using in the editor section :D
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Augh; that's so stupid of me. I just built a new workstation this week, and it looks like I had an old backup project open instead of the actual current one. Disregard, I am losing my mind this week, heh.
Also, stacking status effects are awesome, that's a great feature. Are we able to run checks on the amount of stacked effects? (i.e This occurs when Combatant has 3 stacks of poison active, etc)
Better you using the wrong project than ORK having a mysterious bug :D
Currently checking the stack size isn't possible - I'll try to add it to todays release as well, but gotta go through some test projects first.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
@Kirb You can now optionally check for the stacked quantity of a status effect in status requirements (e.g. in the Check Status step) - just another option for the Status Effect check :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I took another look at the steps, and I can confirm that neither Check Status nor Check Equipment has the ability to check if a specific item has been equipped in any available equipment parts, just specified equipment parts.
Is there some other node that I'm overlooking?
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Can anyone else confirm?
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
Er, it's supposed to be here?
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
The new Stackable setting optionally allows applying a status effect multiple times (not recasting it for resetting/increasing their time).
The effect can either be generally stackable (i.e. a combatant can apply it to a target multiple times), or only once per combatant (i.e. each combatant can only apply it once, but different combatants can apply it multiple times - if a combatant applies it a 2nd time, the recast mechanic will be used).
@Kirb
Well ... check which ORK version you're using in the editor section :D
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Also, stacking status effects are awesome, that's a great feature. Are we able to run checks on the amount of stacked effects? (i.e This occurs when Combatant has 3 stacks of poison active, etc)
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
Currently checking the stack size isn't possible - I'll try to add it to todays release as well, but gotta go through some test projects first.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
@Kirb
You can now optionally check for the stacked quantity of a status effect in status requirements (e.g. in the Check Status step) - just another option for the Status Effect check :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!