• edited December 2014
    @gamingislove

    I took another look at the steps, and I can confirm that neither Check Status nor Check Equipment has the ability to check if a specific item has been equipped in any available equipment parts, just specified equipment parts.

    Is there some other node that I'm overlooking?
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
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  • Probably, because in my version the Check Status step allows checking if a Weapon or an Armor is equipped (or not) - without a field for selecting the equipment part that should be checked.
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  • edited December 2014
    That's super weird. In my normal Check Status node I couldn't find anything at all to do with equipment in general! Attack and Defense attribute was the closest thing. I'll take a screenshot later today when I get home.

    Can anyone else confirm?
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • Under a normal Game Event I have Check Steps - Check Equipment.
  • Under Check Status - Status Requirement> Status Needed, there's a Weapon and Armor option.
  • edited December 2014
    Huh! All of this crunchtime at work must be getting to me (soft-launching a game next week! :D). I'll double-check again tonight. Thanks!
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • edited December 2014
    http://i.imgur.com/dBKN06S.png

    Er, it's supposed to be here?
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • That's weird, Kirb. You are missing three more choices that are suppose to be right under death, which are Weapon, Armor, and Combatant.
  • Yep. That's really weird.
  • Well, it's good to know I wasn't going crazy, at least. I wonder how to fix this, though?
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • The last new feature for todays release:
    • Status Effects
      The new Stackable setting optionally allows applying a status effect multiple times (not recasting it for resetting/increasing their time).
      The effect can either be generally stackable (i.e. a combatant can apply it to a target multiple times), or only once per combatant (i.e. each combatant can only apply it once, but different combatants can apply it multiple times - if a combatant applies it a 2nd time, the recast mechanic will be used).

    @Kirb
    Well ... check which ORK version you're using in the editor section :D
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  • edited December 2014
    Augh; that's so stupid of me. I just built a new workstation this week, and it looks like I had an old backup project open instead of the actual current one. Disregard, I am losing my mind this week, heh.

    Also, stacking status effects are awesome, that's a great feature. Are we able to run checks on the amount of stacked effects? (i.e This occurs when Combatant has 3 stacks of poison active, etc)
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • Better you using the wrong project than ORK having a mysterious bug :D

    Currently checking the stack size isn't possible - I'll try to add it to todays release as well, but gotta go through some test projects first.
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  • And here it is: release notes


    @Kirb
    You can now optionally check for the stacked quantity of a status effect in status requirements (e.g. in the Check Status step) - just another option for the Status Effect check :)
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
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  • Awesome stuff GiL!
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