Hello GiL and all!
I was reading through ORK read me and wanted to know better about ORK's architecture and inner workings.
-ORKFrameworkEditor.dll -responsible for editorial functions + saving event and ORK Project asset files. It doesn't get into a build.
-ORKFrameworkCore.dll - Not sure what is this responsible for.
-ORKFramework.dll - we get the sourcecode for this .dll and it is responsible for gameplay using ORK.
Is there anyway to setup an ORK project in which we don't use "ORKFramework.dll" but use its source code?
I thought, I would benefit from faster compile + evade some possible platform problems with dll files + ability to add custom steps with ease. But; this is just a thought. I'm not entirely sure if it performs better in anyway. Although I like projects neat (Dll way) I'd like to know if we can get any benefits by setting a project without dll's.
And also there is a setting called "plugins" in the editor and plugin template with ORK source code.
By making a plugin; what benefits do I get? use the ORK editor interface for editing? and by using the editor all settings of that plugin goes to ork project asset files?
So GiL is it possible to shed some light on those parts?
I hope I'm not asking too much.