Well, 2014 is coming to an end ... and so is the first (official) year with ORK Framework, more or less.
How has it been for you? Did you achieve everything you wanted? Do you like working with ORK so far?
Development-wise it was a pretty great year, added a lot of new stuff and had fun doing it most of the time ... the new UI had been a bit of a pain, though.
And you guys keep coming up with the best/craziest ideas :D
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
If you're enjoying my products, updates and support, please consider supporting me on
patreon.com!
ORK has been one of the best, most flexible tools I've worked with, better than any proprietary tools at studios I've worked; so as a designer, I congratulate and thank you.
There's still more things I'd love to have (of course!), but it's been a wonderful year working and growing with ORK.
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
Look forward to new updates in 2015 and beyond.
cheers
Matt
To answer your questions, Yes, I do like working with Ork, though I need to get more familiar with it. To reach my goals with Ork, I need it to continue to grow, and I may need to bolt on some 3rd party assets. As a non-programmer Indie developer, I am always looking for ease of use and ways to get my visions packed into a game. Ork has a lot to offer in these areas.
Keep having fun with Ork.
A colleague and I have also had success using it to teach game development to some high school students, so that's also been a blast. :)
Happy New Year! : ) Looking forward to 2015 and a similar thread at the end of next year to celebrate what ORK has been for us in 2015. It can only get awesomer. : )
Contrast that with something like 2D Toolkit, where I read dozens of forum posts and tutorials but was still puzzled for months about seemingly basic things like collision detection and animating a player character. 2DTK is awesome, so I'm not badmouthing it, but I'm saying this to highlight that ORK is intuitive even to somebody like me.
So I can say honestly that my past year has been incredible. =) I haven't had anything to put up in the Showcase forum yet, but I'll definitely be finding pixel artists in these next couple of months and you'll be hearing from me once I have enough not-placeholder sprites to do screenshots. :P
Final words:
I've had many feature requests for ORK and I'm sure I'll have many more, but that's because I just have a love of so many RPGs and I'm a gameplay-oriented person with a clear vision of what I want to do. Everything that is possible in ORK simply works and GiL is always adding more at a speed that never fails to surprise and impress me. It's an amazing framework.
Cheers to you GiL, cheers to everyone here, and a Happy New Year--and a Successful New Year and a Prosperous New Year too. :D
Well, I was wrong about it being just a JRPG engine. After that wall was breached, and remembering this was still Unity after all, my project started to take shape. I just finished up my party creator. And the project is starting to take off now.
If I were still coding the engine part myself (like I was before), I wouldn't be anywhere near where I am. I've limited number of hours to work dev. So, ORK has saved me a lot of time! Thanks Gil.
blindmonkeygames.com/index.html
this framework saves us a crazy amount of time in coding part,allowing you to focus on your aesthetics of your game design. i've come to the point where the mechanics of my game is the sole problem i have to tackle now everything else work just fine :)
I am a new user of Ork as well (bought it just before christmas), and after plowing through the tutorials I can only say that I love it. I read in a post somewhere in these forums that you should "make the games that you want to make, not the ones you think will sell". Well with a genre like RPG's I, as an indie developer can finally make a game in the genre that I love the most even if I only have a small team with me.
Ork is fun to work with, powerful and a huge timesaver!
Time to develop RPG's everyone! :D
Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
or check out the face book page here https://www.facebook.com/ForeLoreGames