I'm currently working on a game similar to this
( )
that has Real Time Weapon Attacks and Sprinting Controlled by a Single Energy Bar.
Also I'm trying to get a similar GUI with a displayed Percent that switches to a Bar when charging a weapon attack (holding the attack button down).
Does ORK have an option for a similar set up GUI?
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  • Either create a custom control that will reduce a Consumable status value while sprinting, or create something like this using abilities that add/remove a sprinting status effect (which gives a bonus to movement speed and decreases a status value).
    E.g. two abilities, one adds the sprint effect, one removes it - use two input keys (one for the sprint key being pressed down, one for up) and hook them up to the abilities in the control maps.

    Charging attacks by holding down a button is currently not implemented, but could probably be done using the event system.
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  • Thanks for the quick response, I'll give it a try and see how it works!
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  • edited January 2015
    Charging attacks is totally doable via event system (I've already implemented a method for DG); but I wouldn't mind a couple new steps to make an easier way either. :P
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
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