If I need specific objects to remain in the same position, even if the Player reloads their game, would using PlayerPrefs be the best way to go about it? It's not really the intended use, I realize...
For example, let's say I make a game where the player Saves their game, and then throws an apple into the next room, where it lands and sits there.
The player reloads their game, and the apple is still there, in that spot.
To do this, I imagine I would just save the position/spawn/scene data in PlayerPrefs and access it on the newly loaded game? Are there any downsides to doing this?
Of course, this also means that I would need a new step:
Something like 'Check Save Slot;' so that I can run a check in events and make sure I save and load data specific to each save slot so no data gets mixed up. Would that be possible?