• Thanks for alerting me to cInput; it looks miles above the (kind of awful) default unity input manager! I assume with the new custom choices I'd be able to bring up the keyboard binding panel from cInput?
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
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  • edited February 2015
    And another one, probably not as big as the others, but still useful:
    • Shops
      Shops can now also sell Abilities!
      The bought ability will be learned by the shop's current user (or group, when sold as group ability). An ability can only be sold once per combatant/group, there's no quantity selection displayed when buying it.
    • Abilities
      You can now define the Buy Price of the ability per ability level.
      The shop can optionally override the buy price.
    • Status Requirements
      The new Status Effect Type status check will check if an effect of a selected effect type is applied or not.
      Totally forgot that, thanks @JP :)
    • Event System: Animation Steps
      The new Auto Animation step can enable/disable the auto move animation settings of a combatant.
      The combatant's settings will now also be displayed when being disabled (i.e. the move speed animation thresholds).
    • Event System: Movement Steps
      The new Ignore Y setting in Change Position and Move Into Direction steps will optionally ignore the Y-axis difference when determining the move direction (and look direction). By default enabled (as it has been up till now).
    Also, decided to renumber the version to 2.3.0, due to the massive load of big new features :)


    @Kirb
    Bringing up the cInput binding stuff would be done using the event system (as usual), e.g. call function step.
    Post edited by gamingislove on
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  • This is a wonderful update and I'm really excited and happy that shops can sell abilities! Looking forward to this.
  • @gamingislove
    Perfect, can't wait to try it out.

    Looks like an excellent update so far. :D
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • "Shops can now also sell Abilities!"

    This is actually huge, and will make a difference in the games that apply it.
    I think it was a defining feature in the early Might & Magic games.
  • But wait, there's more :D
    • Weapons, Armors
      The new Durability settings (per equipment level) allow equipment to optionally wear off.
      Outworn equipment can either stop giving bonuses, automatically be unequipped or destroyed.
    • Console Settings
      New texts for weapons and armors being outworn (i.e. durability reaching 0).
      Can individually be overridden by weapons/armors.
    • Menu Screens: Inventory, Equipment
      The Level Points Display settings are now named HUD Info Display and can also display the durability of equipment (with text and a bar).
    • Event System: Equipment Steps
      The Change Equip Durability step will change the durability of an equipment currently equipped on a selected equipment part (or all parts) of a combatant.
      The Change Inventory Durability step will change the durability of equipment currently placed in a combatant's inventory, either for a selected equipment part or any part.
      The Check Equip Durability step will check the durability of an equipment currently equipped on a selected equipment part (or all parts) of a combatant.
      The Check Inventory Durability step will check the durability of equipment currently placed in a combatant's inventory, either for a selected equipment part of any part.
    And I'm currently working on another bigger feature related to GUI boxes :)
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  • Whoa, durability! GiL, you're on fire!
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • "The new Durability settings (per equipment level) allow equipment to optionally wear off."

    Much appreciated, will take RPG immersion to a new level.
  • Thank you Gil for all these new features :D! 2.3.0 may change some of my thoughts about the game I am designing right now.
  • Wow! These changes are massive!
  • *checks calendar* - Nope it's not December already :)

    I like the item durability additions. Thanks, once again!
  • Status Effect Types just made my day, and my code a whole lot more straightforward. :D
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  • All I can say is that 2.3.0's looking insane. :D
    twitter.com/JellyPaladin
  • And I'm not even done yet :D
    • GUI Boxes
      The new Choice Mode setting allows switching between different modes of choice button display.
      Either use the (already known) List mode to list the buttons, or the new Circle mode to create radial menus. Circle choices will display the choices in a circle around a center position in the GUI box, including fancy settings as rotating the choices for selections or an optional Mass Effect style radial selection instead of scrolling through the list.
    I'm currently working on another GUI box feature related to choices, but that's not done yet :)
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • GUI Boxes
    The new Choice Mode setting allows switching between different modes of choice button display.
    Either use the (already known) List mode to list the buttons, or the new Circle mode to create radial menus. Circle choices will display the choices in a circle around a center position in the GUI box, including fancy settings as rotating the choices for selections or an optional Mass Effect style radial selection instead of scrolling through the list.
    These news Mr.Gil... made me extremely satisfied. XD
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