• You are blowing my mind with these updates, GiL!
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
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  • "including fancy settings as rotating the choices for selections"

    Fancy is good, eye candy is good. :)
  • edited February 2015
    Thanks for fixing the two bugs, GiL.
    Whoa, this is one of the best update so far! So many yummy stuffs.
    Post edited by Shadow_Fire on
  • edited February 2015
    The radial menus are wonderful. Not sure if I'll switch out The Omber's menus to radial right now because am so close to being done but will certainly use it in the future. The rotating effect would be so cool. I can always update Omber in the future. Just have to get it done right now but your updates are all very useful.

    Thanks for this megalicious update. : )
    Post edited by Catacomber on
  • And here's the next pile of features: Choice Headers and Attack/Defence Status Effects
    • GUI Boxes: Header Settings
      This new features allows displaying headers above the choice button list (only in List mode).
      A header text can be displayed for the title, content and info of the choices, e.g. in a shop, you can add a Name header text above the choice content (i.e. item name) and a Price header text above the info (i.e. where usually the price of the item is found).
    • Menu Screens
      Header Texts settings available in pretty much all menu parts that display choices - own headers for each GUI box of a menu part (e.g. type box, list box).
    • Shop Layouts
      Header Texts settings available for all layout parts that have choices.
    • Battle Menus
      Header Texts settings available, you can optionally use different headers for sub-menus.
    • Status Requirements
      The new Weapon Item Type setting will check if a weapon of the selected item type is equipped on a combatant.
      The new Armor Item Type setting will check if an armor of the selected item type is equipped on a combatant.
    • Class, Combatants, Passive Abilities, Weapons, Armors, Status Effects
      The new Attack Status Effects allow defining status effect changes that can optionally be used by abilities and items.
      When using an ability/item, the user's attack status effects will be used on the target. You can use this to e.g. create a poison knife that will poison the target of an attack.
    • Class, Combatants, Passive Abilities, Weapons, Armors, Status Effects
      The new Defence Status Effects allow defining status effect changes that can optionally be used by abilities and items.
      When using an ability/item, the target's defence status effects will be used on the user. You can use this to e.g. have a combatant automatically poison all combatants that attack him with physical attacks.
    • Abilities, Items
      The new Use Attack Effects option in the value change settings (e.g. target changes) will use the user's attack status effects on the target.
    • Abilities, Items
      The new Use Defence Effects option in the value change settings (e.g. target changes) will use the target's defence status effects on the user.

    @Catacomber
    The radial menus will only work nice if you have a limited amount of choices, e.g. having an item menu with 20 items wouldn't work well as a radial menu :D
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  • edited February 2015
    A fine list!
    The Attack and Defense Status Effects should come in pretty handy for certain mechanics.

    Regarding the Radial Menus, would it be possible to rig up a sort of Secret of Mana menu in a HUD using it to equip new weapons/magic etc?
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
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  • And here it is - biggest update since initial release: release notes


    @Kirb
    That's a great idea - using the new choice settings directly isn't possible, but I've added new settings to the Shortcut HUD element for that.
    If you're refering to the equipment menu screen - you can use it there just with the new GUI box settings, since they're choices as well :)
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
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  • Mind. Blown. :D
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  • @GiL
    These are some really exciting updates! Thanks so much :D
  • edited February 2015
    Awesome update! And woot, SoM-style equipment swapping. :D

    Also thanks for that image step fix.
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • And here's a small gameplay tutorial for the new status effect types :)
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Oh, Wow. My shops sell abilities now. : ) Thanks so much. Thanks for the tutorial.
  • Dumb question: How do I display an item's durability?
  • edited February 2015
    there's no update of ork framework in my account :(
    Post edited by Alex1234 on
  • Same here? I'v check this morning and after I got out of work. Nothing. Im super pumped for this update.
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