The radial menus are wonderful. Not sure if I'll switch out The Omber's menus to radial right now because am so close to being done but will certainly use it in the future. The rotating effect would be so cool. I can always update Omber in the future. Just have to get it done right now but your updates are all very useful.
And here's the next pile of features: Choice Headers and Attack/Defence Status Effects
GUI Boxes: Header Settings This new features allows displaying headers above the choice button list (only in List mode). A header text can be displayed for the title, content and info of the choices, e.g. in a shop, you can add a Name header text above the choice content (i.e. item name) and a Price header text above the info (i.e. where usually the price of the item is found).
Menu Screens Header Texts settings available in pretty much all menu parts that display choices - own headers for each GUI box of a menu part (e.g. type box, list box).
Shop Layouts Header Texts settings available for all layout parts that have choices.
Battle Menus Header Texts settings available, you can optionally use different headers for sub-menus.
Status Requirements The new Weapon Item Type setting will check if a weapon of the selected item type is equipped on a combatant. The new Armor Item Type setting will check if an armor of the selected item type is equipped on a combatant.
Class, Combatants, Passive Abilities, Weapons, Armors, Status Effects The new Attack Status Effects allow defining status effect changes that can optionally be used by abilities and items. When using an ability/item, the user's attack status effects will be used on the target. You can use this to e.g. create a poison knife that will poison the target of an attack.
Class, Combatants, Passive Abilities, Weapons, Armors, Status Effects The new Defence Status Effects allow defining status effect changes that can optionally be used by abilities and items. When using an ability/item, the target's defence status effects will be used on the user. You can use this to e.g. have a combatant automatically poison all combatants that attack him with physical attacks.
Abilities, Items The new Use Attack Effects option in the value change settings (e.g. target changes) will use the user's attack status effects on the target.
Abilities, Items The new Use Defence Effects option in the value change settings (e.g. target changes) will use the target's defence status effects on the user.
@Catacomber The radial menus will only work nice if you have a limited amount of choices, e.g. having an item menu with 20 items wouldn't work well as a radial menu :D
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And here it is - biggest update since initial release: release notes
@Kirb That's a great idea - using the new choice settings directly isn't possible, but I've added new settings to the Shortcut HUD element for that. If you're refering to the equipment menu screen - you can use it there just with the new GUI box settings, since they're choices as well :)
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And here's a small gameplay tutorial for the new status effect types :)
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Fancy is good, eye candy is good. :)
Whoa, this is one of the best update so far! So many yummy stuffs.
Thanks for this megalicious update. : )
This new features allows displaying headers above the choice button list (only in List mode).
A header text can be displayed for the title, content and info of the choices, e.g. in a shop, you can add a Name header text above the choice content (i.e. item name) and a Price header text above the info (i.e. where usually the price of the item is found).
Header Texts settings available in pretty much all menu parts that display choices - own headers for each GUI box of a menu part (e.g. type box, list box).
Header Texts settings available for all layout parts that have choices.
Header Texts settings available, you can optionally use different headers for sub-menus.
The new Weapon Item Type setting will check if a weapon of the selected item type is equipped on a combatant.
The new Armor Item Type setting will check if an armor of the selected item type is equipped on a combatant.
The new Attack Status Effects allow defining status effect changes that can optionally be used by abilities and items.
When using an ability/item, the user's attack status effects will be used on the target. You can use this to e.g. create a poison knife that will poison the target of an attack.
The new Defence Status Effects allow defining status effect changes that can optionally be used by abilities and items.
When using an ability/item, the target's defence status effects will be used on the user. You can use this to e.g. have a combatant automatically poison all combatants that attack him with physical attacks.
The new Use Attack Effects option in the value change settings (e.g. target changes) will use the user's attack status effects on the target.
The new Use Defence Effects option in the value change settings (e.g. target changes) will use the target's defence status effects on the user.
@Catacomber
The radial menus will only work nice if you have a limited amount of choices, e.g. having an item menu with 20 items wouldn't work well as a radial menu :D
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The Attack and Defense Status Effects should come in pretty handy for certain mechanics.
Regarding the Radial Menus, would it be possible to rig up a sort of Secret of Mana menu in a HUD using it to equip new weapons/magic etc?
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I make RFI! https://twitter.com/NootboxGames
@Kirb
That's a great idea - using the new choice settings directly isn't possible, but I've added new settings to the Shortcut HUD element for that.
If you're refering to the equipment menu screen - you can use it there just with the new GUI box settings, since they're choices as well :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
These are some really exciting updates! Thanks so much :D
Also thanks for that image step fix.
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
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