edited February 2015 in ORK Support
If there are multiple people working on a project in ORK - how exactly do we share files back and forth? Prior to installing ORKFramework, we were exporting whatever scene we are working on by copying it off in the filesystem.. but we cannot seem to do that with ORKFramework; or, if we can, we are unclear as to exactly what files/directories we need to copy and hand off to the other guy ...

Thanks!
  • All data you set up in the ORK Framework editor are stored in the ORK project asset (found at Assets/ORK Framework/ORKProject.asset). The events you create are stored in the event assets you save them in.

    So, if you change something in the editor, you'll need to get the ORKProject.asset to your partner - when changing/creating an event, you'll need to share the event asset you create.
    The rest is just the usual Unity scenes and prefabs that you can share as usual.

    One thing though that can get complicated - when updating the ORK project, you'll in some cases need to update event files, scenes and prefabs. The save dialogue in the editor will notify you and do it automatically for you if you enable the options.
    This is mostly the case when you remove or move data around, this will lead to selections in events and components to be updated (e.g. if you move an item in the list, the item collectors need to be udpated). So, if that happens, you'll have to share pretty much the whole project with your partners, since there could be changes everywhere.

    Also, don't work in the editor at the same time with someone else - merging those changes together would be a pretty hard task ...
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  • how rude; i never said thanks...

    Thanks! :)

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