so i decided to take your advice and use my own save system well easy save 2 but i had a question about this is it possible to just disable your save system all together or do i need to pull the info from the file that gets saved? or can i just use easy save to do it all with out needing orks save system. since easy save can save everything. as long as i make it visible for it to save it. but i would need to be able to save all the progress. so if i where to tell easy save to save the data object that is created on a save and load it would that work or am i not thinking right on this?
I don't think easy save will be able to save ORK's data, as most of it isn't really accessible without calling ORK's code (i.e. it's not bound to any object in the scene, so how would easy save know it's there :D). So you'll probably have to write your own scripts to make both work together.
As mentioned in other topics, you can easily get ORK's save game data through the ISaveData interface's functions. Depending on what you want to save, you just need to get the instance of the class and call the SaveGame function to get the DataObject containing all the data. It's probably best if you take a look at the SaveGameHandler class and see how it get's the data and saves it into a file. Since the file is only saving the XML text (optionally encrypted), it should be easy to change that part to save it to easy save (or a database, etc.).
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