edited February 2015 in General Discussion
i just wondering if i make too many events does it have a huge impact in FPS,IOS/android perhaps..
  • I haven't noticed that but if you use a lot of animations or very large particle effects it will.
  • Depends on what the events are doing and what game objects are in the scene/visible. Also, how many events are we talking about?
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  • edited February 2015
    In my experience you're only going to get less than good performance if you're running more than a few global events with checks every second. (or less than a second), so I would make sure that you're avoiding that situation.
    Post edited by Kirb on
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  • so far more than 100 events.. and i have a harvesting system which checks the time every second.. i'm afraid i have to get rid of those features..
  • How big is each map?

    If targeting mobile id suggest trying to have small maps and then connect them - this should decrease the amount of events in each area.

    Not sure if that would help?
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