edited March 2015 in ORK Support
Hey there, i've got a few questions.

My way try to get my Player play animations (idle, walk, run, etc.).

1) Bought a character @ the asset-store (comes with several animations {idle, walk, run. etc})
2) Put this Character into the scene and apply in the Inspector: Animator, Capsule Collider, Mesh-Renderer, Character-Controller, Damage Zone, Rigidbody and some other stuff
3) make him a prefab

Now in the ORK Framework Settings:

4) Base/Control > Animations > Default > Legacy Settings:

Legacy Animation 0
Animation Type: 0:Idle
Stop Fade (s): 0,1
Animation Name: idle (tried it also with elfmodel@idle {name of the animation in the character-package})
Animation Layer: -1
Set Speed: Disabled

Legacy Animation 1
Animation Type: 1:Walk
Stop Fade (s): 0,1
Animation Name: walk (tried it also with elfmodel@walking {name of the animation in the character-package})
Animation Layer: -1
Set Speed: Disabled

5) Combatants > Combatants > Player > Animations & Movement:

System Type: Legacy
Animations: Default

... and so on.

But when i play the game, my Player stuck in his T-Pose (i can move him around {he is "flying" over the ground}, but no animations were played).

what am i doing wrong??

kind regards,
ulli
Post edited by gamingislove on
  • Well, using an Animator (i.e. Mecanim) and setting up legacy animations wont work :)
    You'll need to set up mecanim animations in ORK if you're using mecanim on the game object. See this tutorial for an example.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
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  • edited March 2015
    Is there an easier way than with Mecanim ?

    Tried to follow your hints ...

    ORK's animation system, in short, works like this:
    - you define an animation type, that's what is played by ORK
    - you assign an animation (e.g. a legacy animation) to an animation type in the animation settings
    - you use the animation settings for a combatant

    ... but it won't work. :(
    Post edited by Ulli81 on
  • Yeah, using legacy animations - i.e. you'll need to add an Animation component instead of the Animator component you've described in your setup :)
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • great, thank you.
    that solved my problem.
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