My way try to get my Player play animations (idle, walk, run, etc.).
1) Bought a character @ the asset-store (comes with several animations {idle, walk, run. etc}) 2) Put this Character into the scene and apply in the Inspector: Animator, Capsule Collider, Mesh-Renderer, Character-Controller, Damage Zone, Rigidbody and some other stuff 3) make him a prefab
Legacy Animation 0 Animation Type: 0:Idle Stop Fade (s): 0,1 Animation Name: idle (tried it also with elfmodel@idle {name of the animation in the character-package}) Animation Layer: -1 Set Speed: Disabled
Legacy Animation 1 Animation Type: 1:Walk Stop Fade (s): 0,1 Animation Name: walk (tried it also with elfmodel@walking {name of the animation in the character-package}) Animation Layer: -1 Set Speed: Disabled
5) Combatants > Combatants > Player > Animations & Movement:
System Type: Legacy Animations: Default
... and so on.
But when i play the game, my Player stuck in his T-Pose (i can move him around {he is "flying" over the ground}, but no animations were played).
Well, using an Animator (i.e. Mecanim) and setting up legacy animations wont work :) You'll need to set up mecanim animations in ORK if you're using mecanim on the game object. See this tutorial for an example.
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ORK's animation system, in short, works like this: - you define an animation type, that's what is played by ORK - you assign an animation (e.g. a legacy animation) to an animation type in the animation settings - you use the animation settings for a combatant
Yeah, using legacy animations - i.e. you'll need to add an Animation component instead of the Animator component you've described in your setup :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
You'll need to set up mecanim animations in ORK if you're using mecanim on the game object. See this tutorial for an example.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Tried to follow your hints ...
ORK's animation system, in short, works like this:
- you define an animation type, that's what is played by ORK
- you assign an animation (e.g. a legacy animation) to an animation type in the animation settings
- you use the animation settings for a combatant
... but it won't work. :(
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
that solved my problem.