Think it's a problem with the mecanim-settings.
Animator.GotoState: State could not be found
UnityEngine.Animator:Play(String, Int32)
ORKFramework.Animations.MecanimAnimation:Play(Animator)
ORKFramework.Animations.AnimationSetting:MecanimPlay(AnimInfo&, Animator, Int32)
ORKFramework.CombatantAnimations:Play(Int32)
ORKFramework.CombatantAnimations:Tick()
ORKFramework.Combatant:Tick(Single, Single)
ORKFramework.CombatantHandler:Tick()
ORKFramework.ORKCore:FireTick()
ORKFramework.ORKHandler:Update()
any help would be nice.
regards, ulli
Either just a small error in the name or you forgot to add it :)
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... it did not work.
:(
Thank you for your Help.
I think you've defined the wrong layer (0 is the base layer).
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