edited February 2014 in ORK Support
Hi! I am trying to do such system:
Every action of the user has RecoveryTime;

Firstly, user makes turn (all 4 combatants)
Then enemy makes turn (all enemies).

This part is fine. Phase combat is what I need.
But then, second turn...

If some user has RecoveryTime Status > 0, I want it to skip this phase turn. Should I do it with Event system, if so, which node should I use?
Post edited by gamingislove on
  • You could do this by using a Status Effect that has Stop Move enabled.
    By using Auto Apply and Auto Remove with status conditions on your recovery time status value (i.e. auto apply it when RecoveryTime is greater than 0 and auto remove it when it's 0) you can automatically block combatants from performing actions :)
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  • Aha, I see! Brilliant ))
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