Portraits dont seem to show when the hud is used inside a menu screen. If I show the hud directly, the portrait works fine. When I link the same hud to a menu screen using the combatant option(checking the box use hud), when I open that screen from my menu the portrait is blank for some reason.
@matzart That's because the menu screen only uses the HUD's elements, not the HUD itself - if you want to bring the portrait into the screen/HUD, you need to add it as a HUD element (there's the Portrait element type available for that).
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Found a bug when entering menus/turn based battles. The walk animation continues to play/ fails to start and I get this warning: Animator has not been initialized. UnityEngine.Animator:SetFloat(Int32, Single) ORKFramework.Animations.MecanimParameter:Set(Animator) ORKFramework.Animations.MecanimAnimation:Stop(Animator) ORKFramework.Animations.AnimationSetting:MecanimStop(Animator, Int32)
@cwozni Sounds like you're using mecanim animations on an object that hasn't yet correctly initialized the animator. Not really a problem with ORK :)
@Kirb Working on my end - disabling Show Notification also disables it for currency ...
Post edited by gamingislove on
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I got rid of the Animator has not been initialized errors by setting all animations in the Animation controller to "use play" and updating ORK to just play the animations directly. Everything seems to be ok except when I enter a turn base battle the character just seems to continue to walk, Is there any way to set a .5 sec delay when the battle starts? I've noticed that a delay seems to help out alot with mecanim and keeping it from doing random animations.
@cwozni Try adding a wait step to the battle start event, or you could play the idle animation in the event as well :)
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Ran into an issue with switching out group members. I have 3 members in my group and 2 in my active. If I use the keys defined in "Base/Control > Game Controls > Group Member Keys" for switching group members, members won't switch unless I have switch player checked. Even then when switch into a new area all three members spawn.
Also creating a menu for combatant groups doesn't allow for switching the controllable player.
edit: Wanted to be clear that this is switching out players from a spawned group.
@lucifer The group member keys (as stated in their help text) are used for two things: - switching between battle menus - changing the player The additional settings are only for fine tuning (e.g. if you only want to switch battle menus, you can disable Switch Player).
Also, if you only want 2 members in your active group, check the Battle Group Size in Game > Game Settings > Player/Group Settings.
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I went back and tried to find out the cause of the Currency Notification, but I can't seem to find why it's displaying.
Recap: The 'Gain Currency' Notification is showing up when I collect money via Item Collector, even though I made sure that 'Show Notification' was off.
@Kirb That's because the 'Show Notification' in the item collector refers to the item collection dialogue, not the inventory notifications :)
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That's because the menu screen only uses the HUD's elements, not the HUD itself - if you want to bring the portrait into the screen/HUD, you need to add it as a HUD element (there's the Portrait element type available for that).
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Disabling 'Show Notification' on an Item Collector does *NOT* disable the 'Add Currency' notification when an Item Collector bestows currency.
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Animator has not been initialized.
UnityEngine.Animator:SetFloat(Int32, Single)
ORKFramework.Animations.MecanimParameter:Set(Animator)
ORKFramework.Animations.MecanimAnimation:Stop(Animator)
ORKFramework.Animations.AnimationSetting:MecanimStop(Animator, Int32)
Sounds like you're using mecanim animations on an object that hasn't yet correctly initialized the animator. Not really a problem with ORK :)
@Kirb
Working on my end - disabling Show Notification also disables it for currency ...
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
Try adding a wait step to the battle start event, or you could play the idle animation in the event as well :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Also creating a menu for combatant groups doesn't allow for switching the controllable player.
edit: Wanted to be clear that this is switching out players from a spawned group.
The group member keys (as stated in their help text) are used for two things:
- switching between battle menus
- changing the player
The additional settings are only for fine tuning (e.g. if you only want to switch battle menus, you can disable Switch Player).
Also, if you only want 2 members in your active group, check the Battle Group Size in Game > Game Settings > Player/Group Settings.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Recap: The 'Gain Currency' Notification is showing up when I collect money via Item Collector, even though I made sure that 'Show Notification' was off.
http://i.imgur.com/QtwsfS0.png
http://i.imgur.com/FWkpi67.png
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I make RFI! https://twitter.com/NootboxGames
That's because the 'Show Notification' in the item collector refers to the item collection dialogue, not the inventory notifications :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I suppose there's no way to disable inventory notifications temporarily?
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames