• Portraits dont seem to show when the hud is used inside a menu screen. If I show the hud directly, the portrait works fine. When I link the same hud to a menu screen using the combatant option(checking the box use hud), when I open that screen from my menu the portrait is blank for some reason.
  • @matzart
    That's because the menu screen only uses the HUD's elements, not the HUD itself - if you want to bring the portrait into the screen/HUD, you need to add it as a HUD element (there's the Portrait element type available for that).
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  • Ah ok - I was using the show portrait checkbox in the hud, not the element itself. Switched it to use the portrait element and now it works :) thanks
  • Additional bug(?) I may have found with 2.1.3:

    Disabling 'Show Notification' on an Item Collector does *NOT* disable the 'Add Currency' notification when an Item Collector bestows currency.
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
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  • Found a bug when entering menus/turn based battles. The walk animation continues to play/ fails to start and I get this warning:
    Animator has not been initialized.
    UnityEngine.Animator:SetFloat(Int32, Single)
    ORKFramework.Animations.MecanimParameter:Set(Animator)
    ORKFramework.Animations.MecanimAnimation:Stop(Animator)
    ORKFramework.Animations.AnimationSetting:MecanimStop(Animator, Int32)
  • edited July 2014
    @cwozni
    Sounds like you're using mecanim animations on an object that hasn't yet correctly initialized the animator. Not really a problem with ORK :)

    @Kirb
    Working on my end - disabling Show Notification also disables it for currency ...
    Post edited by gamingislove on
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  • Strange; I'll double-check it when I get home.
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
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  • I got rid of the Animator has not been initialized errors by setting all animations in the Animation controller to "use play" and updating ORK to just play the animations directly. Everything seems to be ok except when I enter a turn base battle the character just seems to continue to walk, Is there any way to set a .5 sec delay when the battle starts? I've noticed that a delay seems to help out alot with mecanim and keeping it from doing random animations.
  • @cwozni
    Try adding a wait step to the battle start event, or you could play the idle animation in the event as well :)
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  • Sounds good, I'll give that a shot as soon as I get home.
  • edited July 2014
    Ran into an issue with switching out group members. I have 3 members in my group and 2 in my active. If I use the keys defined in "Base/Control > Game Controls > Group Member Keys" for switching group members, members won't switch unless I have switch player checked. Even then when switch into a new area all three members spawn.

    Also creating a menu for combatant groups doesn't allow for switching the controllable player.

    edit: Wanted to be clear that this is switching out players from a spawned group.
    Post edited by lucifer on
  • @lucifer
    The group member keys (as stated in their help text) are used for two things:
    - switching between battle menus
    - changing the player
    The additional settings are only for fine tuning (e.g. if you only want to switch battle menus, you can disable Switch Player).

    Also, if you only want 2 members in your active group, check the Battle Group Size in Game > Game Settings > Player/Group Settings.
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  • I went back and tried to find out the cause of the Currency Notification, but I can't seem to find why it's displaying.

    Recap: The 'Gain Currency' Notification is showing up when I collect money via Item Collector, even though I made sure that 'Show Notification' was off.

    http://i.imgur.com/QtwsfS0.png

    http://i.imgur.com/FWkpi67.png
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
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    I make RFI! https://twitter.com/NootboxGames
  • @Kirb
    That's because the 'Show Notification' in the item collector refers to the item collection dialogue, not the inventory notifications :)
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  • Ahhh... that makes sense, then.

    I suppose there's no way to disable inventory notifications temporarily?
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
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