• edited November 2014
    Hey there GiL,

    I believe I might have found a bug with the event system. When i go to create a new node in the event system that is "Add Item to Box" found in the Inventory menu, it turns my ORK Framework blank and only leaves me with the lines in the background of the event system.

    If you want a copy/paste of the error I got when it happened here it is :)

    NullReferenceException: Object reference not set to an instance of an object
    ORKFramework.Events.Steps.AddToItemBoxStep.GetNodeDetails ()
    ORKFramework.Editor.ORKNodeEditor.DrawNode (ORKFramework.BaseNode node, Boolean isSelected, Boolean visited)
    ORKFramework.Editor.ORKNodeEditor.ShowNodes (ORKFramework.BaseNode start, ORKFramework.BaseNode[] nodes)
    ORKFramework.Editor.EventsTab.ShowSettings ()
    ORKFramework.Editor.EventsTab.ShowTab ()
    ORKFramework.Editor.EventsSection.ShowTab ()
    ORKFramework.Editor.ORKEditorWindow.OnGUI ()
    System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)


    I'm more than happy to contribute bug reports for such a great product,

    Thanks again GiL :)

    P.S.

    apparently the remove Item Box Data does the same thing.
    Post edited by Solist on
  • edited November 2014
    Possible issue with the new Auto-Save slots:

    I can't seem to load any of the auto-saved games; I only have the option for starting a new game and choosing one of the auto-save slots; which restarts the game and overwrites the save. Load game is grayed out.

    Thinking outloud, ORK should probably have some extra prompts regarding the Load game menu. Maybe a specified key or input to prompt whether or not you'd like to delete the currently selected save.
    "Would you like to delete this save slot?"

    That, and perhaps more importantly to avoid accidentally overwritten saves: a prompt that shows up when you Start a new game, and then select an Auto-save slot that already has data on it. "This will overwrite your current data. Is this okay?"
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • @Solist
    Yup, that's a bug - will be fixed in the next update.

    @Kirb
    Also a bug, seems like it still requires a regular save game to be available to show the load button - will fix it in the next update :)
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  • Awesome, I figured that may be the case.
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • Thanks again GiL, could pretty much set up a harvesting tutorial soon with all the item box stuff you just added, if you want to know how I made my event system then give me a shout :)
  • edited November 2014
    I have the same issue with requiring a regular save game to be already saved before you can load the autosaved game in the "Load" button of the main menu and posted my trouble separately because I didn't check here first.

    I think it would be nice to be able to delete the contents of a save slot but not a biggie for me right now.
    Post edited by Catacomber on
  • I'm pretty sure i ran into a bug as well, nothing big at all, but when displaying formulas in a battle event, it seems to only show the first formula, i've tried it several times, to me it seems like a cosmetic thing, but just in case it leads to anything more serious i thought i should share

    https://www.dropbox.com/s/fo7pwp7vh14qbzg/b.jpg?dl=0
  • edited November 2014
    I can't believe I've never mentioned it before; but for a long time (6 months at least) highlighting/copying or pasting text from fields within the ORK Framework (including the event editor) can get very wonky, refuse to refresh with the correct pasted text, etc. Not sure if this was an ORK issue or a Unity one.

    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • @Kirb
    That's been the case since the start - I think it's more of a Unity problem with their text fields, at least I couldn't really find a solution for it yet :)
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Hey there GiL, I just wanted to get some feedback on a potential issue with the item collector Box option.

    When I have an item collector for a single item it allows me to interact with it, but when I walk up to an item collector box it doesn't give me the option to interact with it :/
  • Well, does the game object of the item collector have a collider?
    In Item mode, the item collector will spawn the prefab of your item, which will probably have a collider. Without a collider, there's nothing that enters the interaction controller's trigger, so it can't be interacted with ...
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
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  • Yes, the item collector has a collider with the is trigger option ticked :/
  • Test project please.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • I'll try to have a clean test project setup by this evening. Been getting a lot more work at the moment thanks to the time of year ahah.
  • So i made the test project and got the item collector working in that, so i might see if changing a few of my other options will help.

    Sorry about being so slow with this issue GiL :O
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