Ran into a bug while testing; loading games doesn't seem to work after Beta13; haven't updated to Beta13a in this build, but whenever I try to load a saved game, I get this:
<blockquote>NullReferenceException: Object reference not set to an instance of an object
ORKFramework.Formulas.Steps.StatusValueStep.Calculate (System.Single& result, ORKFramework.Combatant user, ORKFramework.Combatant target)
ORKFramework.Formulas.Formula.Calculate (ORKFramework.Combatant user, ORKFramework.Combatant target)
ORKFramework.StatusValue.FinalValue ()
ORKFramework.CombatantStatus.ResetStatus ()
ORKFramework.Combatant.Init (Int32 level, Int32 classLevel, Int32 classID)
ORKFramework.Combatant.LoadGame (ORKFramework.DataObject data)
ORKFramework.Combatant..ctor (ORKFramework.DataObject data, ORKFramework.Group g)
ORKFramework.Group.LoadMembers (ORKFramework.DataObject data)
ORKFramework.PlayerHandler.LoadGame (ORKFramework.DataObject data)
ORKFramework.SaveGameHandler.Loaded (ORKFramework.DataObject data)
ORKFramework.Behaviours.SceneChanger+<OnLevelWasLoaded>d__2.MoveNext ()</blockquote>
I hear music, but the screen is black, and then I get a continuing error from my camera scripts:
<blockquote>NullReferenceException
InstantiatePlayerDeadGear.Start () (at Assets/CameraFor2D/Example/Scripts/InstantiatePlayerDeadGear.cs:11)</blockquote>
<blockquote>InvalidOperationException: Operation is not valid due to the current state of the object
System.Linq.Enumerable.Iterate[Transform,Single] (IEnumerable1 source, Single initValue, System.Func
3 selector)
System.Linq.Enumerable.Min[Transform] (IEnumerable1 source, System.Func
2 selector)
CameraController2D.IdealCameraPosition () (at Assets/CameraFor2D/Scripts/CameraController2D.cs:636)
CameraController2D.ApplyMovement () (at Assets/CameraFor2D/Scripts/CameraController2D.cs:448)
CameraController2D.LateUpdate () (at Assets/CameraFor2D/Scripts/CameraController2D.cs:397)</blockquote>
Hope this helps!