Hello,
I have a "PlayerMove" Script on the Player Prefab.
When the player is in the scene or Battle area he still moves during the battle.
He simply moves during times when ORK would normally tell the player not to move.
ORK can see my camera but not the PlayerMove.cs Script.
I also checked the name of the class and they are the same also.
I am doing turn based combat and the player / enemies are located in a new scene.
So I am trying to get no movement from the player while in the battle scene.
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Yes, the player control set is blocked.
I have it set to "All Actions"
Not sure what is happening :(
I did notice that when I turn off the script prior to doing testing the animations work and then when in the Battle scene I have no control of the character. So It would seems to work that way. However I am pretty sure it doesn't work that way...right? :P
Whats your thoughts on that? Weird right?
Is your control attached to the root of your player? If not, ORK will only find it if you enable On Child Object. If you're using the Child as Root setting in your combatant, you'll also need to enable the From Root option in your custom controls.
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My control is attached to the root.
When looking at the above images:
Is there a way to add the Player Model ( Animator) & Floor Checks (Transform)
using ORK custom control area?
Thanks
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Now, Just need a way to add Animator in code. :)
Okay Awesome! thank you gil!