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need a way to ignore a repeating auto machine so another can take over with out the first one executing. ( ive tried setting bools an such but it still finishes its execution even while its doing other tasks.)
this can be ignored i think seems if you do your checks a few times through out the auto machine itll cancel out the auto machine
Using a Vector3 variable (e.g. the stored hit point) to spawn a prefab is already possible. Select the Position target type in the Spawn Prefab node und use the Vector3 Variable Vector3 type.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
1: need a on click function for ui buttons there isnt one so not possible to use ui buttons
2: inventory / item / equip system for makinom would be nice to have or if this is already possible a simple tut on how to set something like this up
3 : generic if node so we can plug in what ever we want into one node found objects, images ect unless theres already nodes for everything then ignore this
1/ Some kind of "Inventory" tools . If I will have power to create items/or other props and add them some values ( easy example , strenght , armor or anything else etc ) I will be able to make hundreds different gameplay ideas , like colectibe card game ! easy strategic game, turn base fight etc;) . With that a makinom will be ultimate game machine!
In the change position node, under movement settings, both speed and stop distance would greatly benefit from a drop down menu for value, variables, etc.
It would be nice if things (e.x. GUI elements) could use percent based sizes, positioning, padding, font size, etc., rather than just being pixel based.
Also, for changing screen layout based on device and orientation LazyLayout on the Asset Store seems to have a good idea on how to handle that.
I can see Makinom becoming an all-in-one solution for game making in Unity. :-)
It would be nice to have the ability to add optional comments to nodes in the schematics the same way we do in source code. It could give a description of the logic flow and purpose of the node (the comment could display under the node type title.)
Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
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Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
or check out the face book page here https://www.facebook.com/ForeLoreGames
this can be ignored i think seems if you do your checks a few times through out the auto machine itll cancel out the auto machine
Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
or check out the face book page here https://www.facebook.com/ForeLoreGames
Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
or check out the face book page here https://www.facebook.com/ForeLoreGames
Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
or check out the face book page here https://www.facebook.com/ForeLoreGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
or check out the face book page here https://www.facebook.com/ForeLoreGames
Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
or check out the face book page here https://www.facebook.com/ForeLoreGames
1: need a on click function for ui buttons there isnt one so not possible to use ui buttons
2: inventory / item / equip system for makinom would be nice to have or if this is already possible a simple tut on how to set something like this up
3 : generic if node so we can plug in what ever we want into one node found objects, images ect unless theres already nodes for everything then ignore this
Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
or check out the face book page here https://www.facebook.com/ForeLoreGames
1/ Some kind of "Inventory" tools .
If I will have power to create items/or other props and add them some values ( easy example , strenght , armor or anything else etc ) I will be able to make hundreds different gameplay ideas , like colectibe card game ! easy strategic game, turn base fight etc;) . With that a makinom will be ultimate game machine!
Also, for changing screen layout based on device and orientation LazyLayout on the Asset Store seems to have a good idea on how to handle that.
I can see Makinom becoming an all-in-one solution for game making in Unity. :-)