I would really love to get more insight when it comes to advanced AI building (ie patrolling, Chasing, Seeking, Help, Get Help etc), even moreso a complete example of lets say a bossfight where it all starts with the monster roaming around (patrolling) and then sees the player (chase/hunt) and once coming close entering combat mode and attacking with alot of randomness among the different skills he may have.
The next request would be to get more knowledge when it comes to GUI making in combination with Makinom.
Extra sweet would be if you had examples on how to integrate the things built with your Ork Framework ;)
Keep up the good work!
/T