If you've set up battle events to return to the base position (as explained here), you need to check if your actions (ability, item, ...) uses the event to return to the base.
Real Time Battle Areas don't have battle positions, so the base position of a combatant is always the current position of the combatant.
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Real Time Battle Areas don't have battle positions, so the base position of a combatant is always the current position of the combatant.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I had just saw that, thanks.