in this tut we will make 2 machines 1 for movement an one for rotation. so first up is movement just follow screen shot below save it an name it what ever you want .
in your graph go add a move node its found under Movement > movement > move
an set it up like this ..
now make a new machine an you will add the following nodes
Change cursor state found under : Input > change cursor state : set this to locked change cursor visible found under : input > change Cursor Visible : set this to hidden now we need 2 rotate nodes this is found under movement > rotation > rotate
this pic below is for camera rotation
and this one is for body rotation
the local variables are added to the tick machine thats added to the player you will need 2 of them you can see an example of how to do this in this guide player-movement/
now in this set up my player consist of a character controller with a camera attached to it camera height is up to you to decide. hope this helps some people out good luck!
My RPG also uses FP view, so this is important.