from what im guessing trigger machines work flow is pretty straight forward. now does the object just need a trigger added to it or do i need to add a interaction to it? or when playing a sound do i need to add a audio source to the objects for play sound to work?
Unless you want to do some setup on your audio source component, you don't need one. Makinom (like ORK) will automatically add audio source components when playing sounds (if none is attached already).
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The trigger machine starts on trigger events (enter, stay, exit), the node will check if a collider is a trigger.
Make sure the trigger machine is even started, requires the player (or other objects, when using the Start By Other options) to have a collider (and rigidbody, I think).
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dont know what else to do normally with triggers it would be onTriggerEnter play sound
an onTriggerExit stop sound
but as of now even if the player is spawning inside the trigger its still not seeing it question... im spawning with ork would that cause a issue on this even if i have my player set up with makinom? i know doing ai checks works fine so figuring this is not the case for the issue but figured id mention it
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