Greetings, I've been struggling lately with the Event editor to make it do things with little to no success. I've got a few questions
The Step Activate Object.
I can get it to sometimes activate or deactivate my object however the components on that object remain active. (E.g. Combatant Spawner component on an Empty game object)
Can someone please clarify the conditions and details how this works?
Also using the Enable / Disabled Component on objects doesn't seem to work for me. I type in the correct name for the object and the name ORK assigns the component, e.g: Real Time Battle Area or Combatant Spawner
Yet these components stay active.
Can someone please clarify how this is supposed to be done?
As for parents and child objects, If I were to disabled the parent object, the Child object would be disabled too correct?
I likely have a few more questions on this topic. I've tried many different situations with no success.
Many Thanks!