just trying to figure out if im right on this with out a rigidbody attached a move node would be best to set up a jump? cause i spent the past few hours trying to get this set up an dosent seem to work to get any results of a jump i have to set my values high. so kinda at a loss atm.
Kinda depends on how your movement schematic is set up and what move component you're using.
When not using rigidbody, you need to move the game object upwards for some time - i.e. keep track on when the player pressed the jump button (e.g. using the current time + an offset) and continue moving upwards until the time is up. Also, you might want to separate normal movement from jump movement - e.g. not using gravity while moving up, maybe reduced horizontal speed, etc.
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You'll need to add the jumping into your movement control schematic. Character controller should only be moved once per frame, i.e. having move and jump doing both movement isn't ideal.
Wait a sec, will write a quick tutorial on a simple control using character controller :)
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I've yet to try this since I'm away from my pc today, I am just curious if through this schematic/Makinom I will be able use some parts of Ork in this Makinom schematic.
E. G. In the jump node, if success , change a status value in Ork.
The ultimate goal would be to have a player lose 'stamina' or energy while jumping or sprinting.
would be done through events so you would need to call the ork event from makinom i believe an the ork event would do the reduction from what i under stand this is how its going to work
Yeah, using the upcoming ORK-Makinom plugin, you'd call an ORK game event in the Makinom schematic to do that :)
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When not using rigidbody, you need to move the game object upwards for some time - i.e. keep track on when the player pressed the jump button (e.g. using the current time + an offset) and continue moving upwards until the time is up.
Also, you might want to separate normal movement from jump movement - e.g. not using gravity while moving up, maybe reduced horizontal speed, etc.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
from this how am i suppose to keep track of the time? delta time is just set to a bool..
this is all set up on a interaction machine
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Wait a sec, will write a quick tutorial on a simple control using character controller :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
or check out the face book page here https://www.facebook.com/ForeLoreGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
or check out the face book page here https://www.facebook.com/ForeLoreGames
I will be able use some parts of Ork in this Makinom schematic.
E. G. In the jump node, if success , change a status value in Ork.
The ultimate goal would be to have a player lose 'stamina' or energy while jumping or sprinting.
Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
or check out the face book page here https://www.facebook.com/ForeLoreGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!