Hello!
While pausing from the project due to work, i am brainstorming about making a system like Might and Magic. If you haven't any clue about that game series, here is a picture of the GUI that is self-explanatory

As you can see, the camera is first person and you have 4 characters in the group: every character has its HP MP and class settings (with settings, inventory...). In ORK, making a character like that is not a problem, but i have some questions regarding the first person view and the multiple party:
1) Is it possible to make one character prefab be used for every character? In details, in MM system, you move the four characters together, like one hero in four. Is it possible to make this in ORK? I tried some test to spawn other combatants in scenes but they simply stay in that point, or at least they are different prefabs (i didn't set up move AI but i would simply one entity).
2) Is it possible to make character attack in sequential order clicking the same gui button? I can set up a shortcut button for attack or basic ability, but they are different for each combatant. I would like to have one button only that first let attack char 1, then char 2... after char 4 it restarts again
3) Still considering one character active (while attacking) per time, is it possible to make it active for damage also? Like char 1 is active, can receive damage for melee combat, other 3 characters can be hit only by AoE spells/ability
Basically the system let you controls 4 characters in one (while moving-jumping-interacting), they attack/cast spell in sequence (like turns insides real-time battle, as enemies are still attacking without caring about player group....) and they receive damage depending wether or not they are active character.
Do you think is it doable a system like this with ORK (maybe with some Makinom integration? But i would need big help there :D ) or is it impossible to set?
Thanks. :)