Recursive Serialization is not supported. You can't dereference a PPtr while loading. (Constructors of C# classes may not load objects either eg. EditorGUIUtility.TextContent should be moved to OnEnable. See stacktrace.)
UnityEditor.AssetDatabase:LoadAssetAtPath(String, Type)
ORKSceneWizard:.ctor()
UnityEditorInternal.InternalEditorUti
ArgumentException: GetLocalizedString can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
TreeEditor.TreeGroupLeaf..cctor ()
Rethrow as TypeInitializationException: An exception was thrown by the type initializer for TreeEditor.TreeGroupLeaf
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If you're using the Unity 5 tutorial assets (you should have those if you've downloaded them in the last few months), try adding the toon shaders to the always included shaders using the Unity menu: Edit > Project Settings > Graphics
If that doesn't help, you can also try adding them to the preloaded shaders there.
The first error/warning message is a Unity error when having custom editors docked when opening Unity. It's marked as solved in future updates in the Unity issue tracker since some time, so we'll need to wait for that.
The 2nd error seems to come from Unity's tree creator and got nothing to do with ORK itself - could be from the tutorial asset trees, but never had this error (maybe there was an issue when importing them or you're using Unity 4 assets in Unity 5).
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Olive Branches ~ in development ~ now with a WEBSITE!!!
(I'm glad it wasn't a user error, haha)
Olive Branches ~ in development ~ now with a WEBSITE!!!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I'm on Tutorial 23, setting the Battle Start Event. Upon attempting a camera position change, I get this error in the console:
NullReferenceException: Object reference not set to an instance of an object
ORKFramework.Events.Steps.ChangeCameraPositionStep.Execute (ORKFramework.Events.BaseEvent baseEvent)
ORKFramework.Events.BattleStartEvent.ExecuteNextStep ()
ORKFramework.Events.BaseEvent.StepFinished (Int32 next)
ORKFramework.Events.Steps.LookAtEnemiesStep.Execute (ORKFramework.Events.BaseEvent baseEvent)
ORKFramework.Events.BattleStartEvent.ExecuteNextStep ()
ORKFramework.Events.BaseEvent.StepFinished (Int32 next)
ORKFramework.Events.Steps.SpawnCombatantsStep.Execute (ORKFramework.Events.BaseEvent baseEvent)
ORKFramework.Events.BattleStartEvent.ExecuteNextStep ()
ORKFramework.Events.BaseEvent.StepFinished (Int32 next)
ORKFramework.Events.Steps.PlaceAtSpotsStep.Execute (ORKFramework.Events.BaseEvent baseEvent)
ORKFramework.Events.BattleStartEvent.ExecuteNextStep ()
ORKFramework.Events.BaseEvent.StepFinished (Int32 next)
ORKFramework.Events.BaseEvent.Tick (Single delta)
ORKFramework.Behaviours.BattleComponent.Update ()
Now I have set up the camera position as described in the tutorial... any ideas?
The transition works as normal when I remove the camera position change nodes.
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I haven't fiddled with any of the default cameras that came with this tutorial, if that helps. Did I miss a step?
Olive Branches ~ in development ~ now with a WEBSITE!!!
Olive Branches ~ in development ~ now with a WEBSITE!!!
Olive Branches ~ in development ~ now with a WEBSITE!!!
Olive Branches ~ in development ~ now with a WEBSITE!!!
If I set the camera to Fade Position, it will work. If I use Use All with Wait Between, it breaks.
I cannot figure out why this would be, except some kind of glitch?
Olive Branches ~ in development ~ now with a WEBSITE!!!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Olive Branches ~ in development ~ now with a WEBSITE!!!
Tutorial 41, adding a shop.
I am able to pay for an item, but the item is not added to my inventory. Any idea why this would happen?
edi: actually, I could be mistaken. It seems regular items are bought, but equipment is not showing up in the Equip menu. Presumably I did something wrong.
Olive Branches ~ in development ~ now with a WEBSITE!!!
Olive Branches ~ in development ~ now with a WEBSITE!!!