I have a status value (fury) , and i want that when this fury reach 100 points to call a global events (automatic event) , that will fade the character and make him learn a skill , and another event that will make him forget the skill once the value reaches 0 , how can i do that ?
Create a status effect which auto applies when fury is 100 and auto removes when fury is 0. The ability can have the fury effect as a requirement to be useable.
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