Hello! I'm new here.
I'm trying ORK, and found two things, that I can't understand:
1. How can I use Loot Table with chests/other objects? For example - player comes to chest, interacts with it, and founds loot, from loot table.
2. Status effects. We used it in tutorial, it's interesting concept, but why they always constant? Why i can't use it from ability and send value? For example - combatant throw fireboll, and it should apply Burning (sounds like status effect - slowly burn and sub HPs), but i don't want constant Burn or life % burn - i want burn damage be defined fireball damage.
Maybe i just can't find how to implement all those things - i'll be glad if you'll help.