Hello again :)
I have a problem - i have player character with stat values distribution, character have some items equipped by default and so on.
I used same character as opponent, but thay have different stats...
For some reason, player character have enormous status values - much higher then he should.
http://s11.postimg.org/5v9m0gwrn/NPC.png - these are NPC stats
http://s30.postimg.org/ppjxw9jtt/Player.png these are Player stats
Actually, all characters on player side have wrong stat values - MUCH higher then they should.
Please help me :)
edit : please use a site for images that doesnt trigger a warning from antivirus software.. best bet would be photobucket or another well known image site or you can use things like google drive or one drive as well
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Sorry for images site, I actually have no experience with them, and got one of first in google search
Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
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Player controlled character have stat value equals to 567 instead of defined in status development table - 108.
Actually 567 = half of Sum of all status values from first to 18-th
At the same time, computer controlled character with SAME status development table have correct value - 108
I did some deeper investigation, and this happens when player's characters uses potion that gives him experience. When levelling through monsters this is not happening.
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Exp curve set to start from min, and per-level values are correct.
Edit1: One interesting thing - when player character's stats are getting higher then they should according to status development table - character is not healed to MaxHP, and MP not regenerated to MaxMP
Edit2: Just checked exp gaining in multiple battles - stats from first two levels are correct, but starting from third - all that problems comes back, even without exp potions :(
The combatants don't automatically regenerate upon level up, i.e. their HP/MP will stay the way they where before that, even if the max values increased. You can enable Full Recovery in the level up settings (Battle System > Battle Settings, or individually override this for each combatant) to have this functionality.
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I set Full Recovery already, and it worked earlier.
At first, I used tutorial Status development. After few days, I changed almost all - I renamed few base stats (like AGI STR), I set three base stats with curve development (problem with them, actually), then I set all other status values from first three using formulas.
I can send you ORKProject, if it will help, but can't send full project - it's about 3 Gb.
Fixed that last week and forgot I already found that :D
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Btw, could you, please, add Loot Tables to Item Collectors in next update? :)