I'm trying to make a 1st person game where you can move and attack. The problem is that I need to switch off the damage zone on my weapon after the attack without a wait step.
If I put a wait step on the attack event, it causes my character to freeze. But if I don't put a wait step, it will immediately reach the end of the event and disable the damage zone. Finally, I don't put a wait step and simply turn on the damage zone without turning it off, I end up with an always-on melee weapon that cuts people as I walk by.
In short, I need to activate the damage zone without halting movement and then deactivate the damage zone after the attack.