Hi :) Now i have two issues: 1. Experience distibution issue. Player have 4 combatants and group size equals to 3. So, 3 combatants in battle, one somewhere else. But when player's group gaining experience from killing monsters, and levelling up - all four combatants levelled up. On all monstres i have set three options: Whole Group Only Battle Group Split Experience
2. Shop issues. Default shop behaviour is - when i click on item in shop, immediately sell/buy windows shows up. Why? How to set up shop in way, when player on first click/touch can take a look on item description, and after that, if he/she wants - double click/touch item and sell/buy windows will be shown?