Auto Machines New UNET start types, e.g. Network Destroy (called when a game object is destroyed through the server) or Start Local Player (like Start, but only started on the local player object). Require a Network Forward component to be attached to receive network callbacks.
Schematic Nodes: Start Tagged Machine The new Network Start option allows starting tagged machines on the server. When starting machines on the server, the used machine/starting objects must have a Network Identity component attached and be spawned through te server. Also, local variable sharing is not available here - you can define variables that will be forwarded to the server for the tagged machine start.
Post edited by gamingislove on
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