I have melee character, who runs to target, hit's him, and runs back. Character uses Legacy animation system.
His attack animation played not every time. He runs, stops right before target, stands still, calculation works properly, and target's HP are reduced, and he runs back. Any thoughts, what may cause such behaviour?
  • Could be caused by another animation on the same layer being played. Check the layers you're using in your animation settings in ORK.
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  • I found issue - maybe this will be helpful for someone:
    Combatant minimum run speed was set to 6, but in BattleEvent I set Run with speed of 5. This was causing animation swapping between run/walk and sometimes blocks attack animation
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