edited August 2015 in ORK Support
I'm consistently getting a hang on Mac (OS X 10.9.5 imac, 16 GB RAM) with Unity 5.1.2f1 and Ork 2.5.2 projects when running a non-development Mac build in windowed mode -- it hangs after clicking New Game.

The hang does not occur in a development Mac build at all, nor does it occur in the iOS, PC, WebGL builds, Unity Editor Play mode, or in non-development Mac build app in fullscreen -- in all those cases, the game goes to the scene designated as the New Game scene, as expected. I'm also not seeing hangs in windowed mode of Mac builds of non-ORK unity projects.

Since it's a hang and not a crash, the Player.log does not give a lot of information. Everything here up until the "Receiving unhandled NULL exception" was logged before I press New Game, that NULL error showed up when the hang stars (the OS X spinning beachball icon appears, and program shows as "Not Responding" in Activity Monitor).
https://www.dropbox.com/s/osdf7jq1a3mmevm/Player.log.txt?dl=0

Sampling the program in Activity monitor while it's hanging shows it making a large amount of faults:
https://www.dropbox.com/s/rutcxw5csebvg79/Screenshot 2015-08-04 21.07.11.png?dl=0

The player.log for running the dev build might contain a hint though: right where the non-dev version shows the NULL error, it shows instead:
"Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.239472 ms
System memory in use before: 11.8 MB.
System memory in use after: 11.8 MB.

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 355.
Total: 0.693952 ms (FindLiveObjects: 0.037206 ms CreateObjectMapping: 0.025015 ms MarkObjects: 0.624182 ms DeleteObjects: 0.006929 ms)"

Full dev-build log:
https://www.dropbox.com/s/v9n90j080kx3sjc/Player-dev.log.txt?dl=0

Why that would be related to windowed vs. fullscreen though, I have no idea!

Things I tried:
- a new ORK project from scratch in Unity 5.1.1f1
- a new ORK project from scratch, Unity 5.1.2f1
- switching between new gui and legacy gui
- running the app on a different mac (OS X 10.9.5 mac book pro, 8 GB RAM)

...same thing with all: fine if fullscreen, hang after pressing New Game if windowed.

I have a from-scratch minimal project that shows the issue. I'd like to share it with others who can build on Mac (Unity 5.1.2, ORK 2.5.2) to see if they see same thing, but don't think I can post a link, because it contains my licensed version of ORK? Should I just send to you, GiL?
Post edited by jjsonick on
  • Yes, just send it to me: contact@orkframework.com

    Will investigate :)
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