I have a custom camera that is working well in ORK, except when I use the Set Player step. Set Player attempts to remove both control and camera from the original player and attach it to the new player. When the Set Player step executes it breaks my custom camera setup.
Is there a way to prevent ORK from doing anything to my main camera and its components?
The only way is to not add them in ORK's game control settings. In that case, you'd need to check for blocked controls in your custom control script, e.g.:
if(ORK.Control.CameraBlocked)
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if(ORK.Control.CameraBlocked)
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I only had to uncheck "Add Component" in my camera Custom Control 0.